The gamell preallocate a buffer that size to be able to decompress it in there. Right now Im guessing the bigger number you mentioned is actually the size of the uncompressed stream. ![]() ![]() I havent tried this but it might be worth to give it a go so if any of you guys know any other way to add new weapon SFX, I would like to hear it. If you look at the mapper you notice the Sound ID box lists ids 0-9 then A-Z and finally some symbols (, ) so it looks like you can only replace existing sound effects and not add new ones. Right (in the special weapon type box) is the sound used when you shoot. ![]() Fallout Sound Effects By sibcompgere1970 Follow | PublicĪnother problem was mapper would not load maps after I added sound effects through regsound.
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